In a virtual world, could interact with whomever you want. Devon tonight is a nurse on duty. That girl with pink hair and bright butterfly wings is an executive of one undertaking. That other guy, that swarms around with a long brown hair and customized figure, can be a high school student who is finding ways to earn some money during the summer and found that there are better ways to do that by selling burgers and waiting tables.
“Single-player games offer a safe and controlled environment, however, a virtual world like Second Life it does is add, realism, ironically. If a girl wants to experience how to run a business, no need to conduct a case study or experiment, work in a virtual environment with real people and real money” Joey Seiler recently commented, editor VirtualWorldNews.com, a news magazine that is maintained by Virtual Worlds Management, a company that manages events, news, research and services online.
And The Changes in daily Red, surprising to read that according to Virtual Worlds Management, more 100 youth-focused virtual environments, already exist or are under development, including offerings from MTV and Disney. Research firm eMarketer estimates that 24 percent 34.3 million users between 3 and 18 years used virtual worlds at least once a month during 2007–and this figure will rise to the 53 percent for 2011.
Designing the future
Both Mike Mikula and Eric Lomeli began selling virtual store when they had less than a week in Second Life and Entropia, respectively. Mikula, has an avatar named Mike Denneny and who just turned 18, began exploring Second Life a couple of years ago when he discovered the teen area. He was captivated by the ability to develop environments in 3-D graphics software without prohibitive in price.
“I have designed schools, Stores, homes, muebles, Clothing,” comenta Mikula, who lives in Racine, Wisconsin, and it will become a senior high school course in autumn. “I managed to make simple scripts that can make the shower is switched on and off, to open or close doors, things like that. But rather they call me the kind of architecture development.”
Has facilitated their ability to perform important projects like building a virtual school Skoolaborate, global education project based in Australia. His work in Second Life has convinced him to change his plans for the future of electrical engineering Architect, and even has an offer to visit a leading architect in Australia.
During the school year, Mikula managed to win 2,000 per month. His project this summer will be passed to Second Life on his Adult 18 Birthday.
“When I started in the area of adolescent, I spent the first year to speak and meet everybody. I learned how people who worked in that environment stressed, and then I became one of them,” comenta Mikula.
Now that Mikula is in the primary environment, need to start over and make new friends. Still, believes it can earn a 4,000 $ month–without further investment your own time.
One thing I love about your virtual business is the ability to differentiate yourself from the rest.
“I can not stay in a job where they can progress to be better,” dice Mikula. “En Second Life, I can see how I can change things in me that keeps me progressing without me to get stuck doing one thing.”
Some of the things he has learned from her adventures in Second Life is emprenderoras customer, effective strategies for business, how to get no business to speak ill of another, even as your competition.”
A valuable experience
Eric Lomeli, the time invested in Entropia has secured what they always knew about himself:
“I've always wanted my own business,” Lomeli said. “[With Entropy,] I learned how to run a business, how to manage capital and profits, how to monitor the market and see the trend. This experience had never purchased any time after school work.”
Lomeli, having 21 years, began when she was 16. Broker started, selling materials to sell to hunters recojía. He soon had his own shop to sell weapons of average.
“I found many companies focusing on new players or in super expert. This, leaving a wide market in which I noticed,” Lomeli said, who now runs a business called virtual no Entropiaoutfitters.com, with partner Keith Ward. The business sells clothing and accessories inspired by Entropia, and both offer consulting for those interested in Entropia.
While at the Institute, Lomeli was pulled over three hours a day in your business in Entropia. Invested $300 only once and scored $5,000 Entropia value when he graduated high school. One year later, sold the company and won $17,000.
On this side, Lomeli runs two real-world business: one that restores and manages properties for owner cambiand mortgage companies and a multi-level marketing is taking off comments.
Lomeli acknowledges he had difficulty moving as a teenager compared to focused virtual world for adults–but encourages young people who are interested to start now.
“The universe [Entropy] is becoming increasingly strong, and now it's time to make a good investment,” Lomeli said. “The good thing about Entropia is the fun. It is not just an investment. You're chasing and playing while earning money. Where do you get to do that as a young teenager?”
For those who want to start, Seiler says the skills are not so different from real-world business.
“Still need interpersonal skills to manage sales, but it all boils down to how you operate your avatar.” dice Seiler. “Need skills to design and build something ( unless you sell a service), but this is reduced to code or script in 3-D modeling instead of using a hammer and nails. You need to manage finances, but now work with virtual currencies and real.”
Seiler Emphasises the need to learn the advantages and disadvantages of the virtual world you choose, and the product or service you want to enter.
“There is a tendency to see this as an opportunity to get rich quickly, where you need to put a stand alone, website or virtual island, announce that you sell something and wait for money,” indica Seiler.
However there is no business that needs as little effort, for young people glued to a screen for many hours a day, put time, commitment and effort in a virtual world is not only a fun way to earn money, but also a way to learn vital business skills, as performed in classroom courses, that may change the course of one's future.